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 Post subject: INFO: New Cycle Changes
PostPosted: 01 Mar 2010, 12:48 
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Joined: 09 Mar 2009, 18:09
Posts: 2004
Location: Germany
Greetings,

some of you know already that i am working currently and for a while now on the settings for the new cycle.

Changes that you will notice:

- New Scenario Operations for every faction against another specific Faction. Those Scenarios will be very special and only require a small force of Units from yourself, while the rest of the Army is coming from a Mul army, designed for that scenario. More details on the Scenarios will follow when we start the new cycle.

- The Combat Simulations will be moved to AFR Ops. Also the New Urban Warfare Operations will be AFR only attacks.

- Faction Settings and Factions itself will change. This includes Basic Pilot settings and piloting skills for some factions.

- A new Reward Point system, which enables people within a faction to better work together for their cycle goal (i.e. Researching Ammunition Types or Increasing CP on an important world). Specifics on those, also with the new cycle.

- Buildtables redesign for all Factions (i.e. More balance between the Clan factions, higher tech level for Periphery and Pirates).

This is the current state of things. I'm testing some other things which i wanted to include for a while now.

For the current cycle, work towards the cycle goal and good luck with the RNG 8-)


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